Nolan Bushnell had only recently graduated in electrical engineering from the University of Utah when he came up with the idea for a computer game that batted a table-tennis ball across a screen.
That game, Pong, proved so successful that it helped to popularize computer games during the 1970s. So influential has it become, that Pong was chosen as the starting point for “Digital Revolution,” an exhibition that recently opened at the Barbican Center in London. The show explores the evolution of digital media, from Pong’s debut in 1972 to recent experiments by designers, artists, musicians, computer coders and filmmakers with augmented reality, artificial intelligence, robotics and other technologies.
As well as tracing the history of digital media — including the development of early home computers, digital artworks and websites — “Digital Revolution” examines the technology’s influence on movies, fashion, music, gaming, communication and architecture. “I don’t think an exhibition has brought all of these digital forms together before,” said Conrad Bodman, the show’s curator. “We want to show the astonishing breadth of digital creativity, and the connectivity between different forms.”
The Barbican exhibition coincides with a surge of interest in digital media among cultural institutions worldwide. The Museum of Modern Art in New York recently acquired the first digital typefaces and the first downloadable app, Björk’s “Biophilia,” for its collection. The Victoria & Albert Museum in London is expanding the digital component of its collection too; and the New Museum in New York is set to open a dedicated space in September for its recently established Incubator for Art, Design and Technology.
Click HERE to read the full article.
Written By: Alice Rawsthorn
Image Courtesy of: Theodore and Stephen Spyropoulos
Source: New York Times